The Actually Useful Programming Lib - The Actually Useful Programming Library Ebooks
The Actually Useful Programming Library Ebooks
English | 232 eBooks | PDF, EPUB
Genre: E-Learning

3D Design ? Programming:

|-3D Game Engine Architecture ? Eberly ? Morgan Kaufmann (2005).pdf
|-Beginning OpenGL Game Programming 2e ? Benstead ? Course tech (2009).pdf
|-Blender 2.5 Hotshot ? Herren~o ? Packt (2011).pdf
|-Introducing Maya 2011 ? Derakhshani ? Sybex (2010):
|.|-Introducing Maya 2011 ? Derakhshani ? Sybex (2010) ? Resource Disk.iso.zip
|.|-Introducing Maya 2011 ? Derakhshani ? Sybex (2010).pdf
|-Introducing Mudbox ? Kermanikian ? Wiley (2010).pdf
|-Mastering Autodesk Maya 2011 ? Keller ? Wiley (2010):
|.|-Mastering Autodesk Maya 2011 ? Keller ? Wiley (2010) ? Project Files.rar
|.|-Mastering Autodesk Maya 2011 ? Keller ? Wiley (2010).pdf
|-Multi-Threaded Game Engine Design ? Harbour ? Course Tech (2011).pdf
|-OGRE 3D 1.7 Beginner?s Guide ? Felix Kerger ? Packt (2010).pdf
|-Panda3D 1.7 Game Developer?s Cookbook ? Lang ? Packt (2011):
|.|-Panda3D 1.7 Game Developer?s Cookbook ? Lang ? Packt (2011) ? Source Code.zip
|.|-Panda3D 1.7 Game Developer?s Cookbook ? Lang ? Packt (2011).pdf
|-Unity:
|.|-Beginning 3D Game Development with Unity ? Blackman ? Apress (2011):
|.|.|-Apress.Beginning.3D.Game.Development.with.Unity.May.2011.epub
|.|.|-Apress.Beginning.3D.Game.Development.with.Unity.May.2011.mobi
|.|.|-Beginning 3D Game Development with Unity ? Blackman ? Apress (2011).pdf
|.|-Creating Games with Unity and Maya ? Watkins ? Focal Press (2011).pdf
|.|-Unity 3 Game Development Hotshot ? Wittayabundit ? Packt (2011).pdf
|.|-Unity 3D Game Development by Example Beginners Guide ? Mclean ? Packtpub (2010) ? Cropped.pdf
|.|-Unity 3D Game Development by Example Beginners Guide ? Mclean ? Packtpub (2010).pdf
|.|-Unity Game Development Essentials ? Goldstone ? Packt (2009):
|.|.|-Unity Game Development Essentials ? Goldstone ? Packt (2009) ? Assets and code.zip
|.|.|-Unity Game Development Essentials ? Goldstone ? Packt (2009).pdf

Agile|? Best Practices:
|-Beautiful Code ? (O?Reilly 2007).pdf
|-Beautiful Data ? (O?Reilly 2009).pdf
|-Clean Code ? A Handbook of Agile Software Craftsmanship ? Martin ? Prentice Hall (2009).pdf
|-Design Patterns Elements of Reusable Object Oriented Software (Crappy HTML to pdf version).pdf
|-Extream Programming Explained Embrace Change 1e ? Beck ? Creative Commons (2000).pdf
|-Extream Programming Explained Embrace Change 2e ? Beck ? Creative Commons (2005).chm
|-Head First Object Oriented Analysis and Design ? O?Reilly (2007).pdf
|-Scrum in Action Agile Software Project Management and Development ? Pham ? Course Tech (2012).pdf
|-The Art of Agile Development ? (2008).pdf

AI:
|-AI for Game Developers -|-Bourg, Seeman ? O?Reilly (2004):
|.|-AI for Game Developers -|-Bourg, Seeman ? O?Reilly (2004) ? Examples.rar
|.|-AI for Game Developers -|-Bourg, Seeman ? O?Reilly (2004).pdf
|-AI Game Development ? Synthetic Creatures with Learning and Reactive Behaviors ? New Riders (2003).chm
|-AI Game Engine Programming ? Schwab ? Charles River Media (2004).pdf
|-Artificial Intelligence for Games ? Millington ? Morgan Kaufmann (2006):
|.|-Artificial Intelligence for Games ? Millington ? Morgan Kaufmann (2006) ? Source Code.rar
|.|-Artificial Intelligence for Games ? Millington ? Morgan Kaufmann (2006).pdf

Assembly:
|-Guide to Assembly Language ? Streib ? Springer (2011).pdf

Audio:
|-DAFX ? Digital Audio Effects ? Zolzer ? Wiley (2002) .pdf
|-The Theory and Technique of Electronic Music (Draft) ? Puckette ? World Scientific (2006).pdf

C ? C++:
|-Beginning C++ Through Game Programming 3e ? Dawson ? Course Tech (2011).pdf
|-C++ for Everyone 2e ? Horstmann ? Wiley (2012).pdf
|-C++ for Programmers ? Deitel ? Deitel (2009):
|.|-C++ for Programmers ? Deitel ? Deitel (2009).chm
|.|-C++ for Programmers ? Examples ? Deitel ? Deitel (2009).zip
|-C++ How to Program ? Dietel ? Prentice Hall (2011) .pdf
|-The C Programming Language 2nd ? Kernighan, Ritchie ? Prentice Hall (1988).pdf

C# ? .Net ? XNA ? Visual Studio:
|-Agile Principles Patterns and Practices In C# ? Martin ? Prentice Hall (2007) ? From HTML.pdf
|-C#|-Game Programming For Serious Game Creation ? Schuller ? Course Tech (2011).pdf
|-C# 4.0 Unleashed ? Smet ? Sams (2011).pdf
|-C# 2010 and the .NET 4 Platform 5e ? Troelsen ? Apress (2010).pdf
|-Learning XNA 4.0 ? Reed ? O?Reilly (2011).pdf
|-Microsoft Visual Studio 2010 Unleashed ? Snell, Powers ? Sams (2010).pdf
|-MS 10226A ? Programming in C# with Visual Studio 2010 Trainer Handbook:
|.|-MS 10226A ? Programming in C# with Visual Studio 2010 ? Lab Manual.pdf
|.|-MS 10226A ? Programming in C# with Visual Studio 2010 ? Trainer Handbook Vol1.pdf
|.|-MS 10226A ? Programming in C# with Visual Studio 2010 ? Trainer Handbook Vol2.pdf
|-Programming C# 4.0 6e ? Griffiths, Adams, Liberty ? O?Reilly (2010).pdf
|-Software Testing with Visual Studio 2010 ? Levinson ? Addison-Wesley (2011).pdf
|-Visual Studio 2010 and NET 4 Six in One ? Wrox (2010).pdf
|-XNA 4.0 Game Development by Example ? Jaegers ? Packt (2010).pdf

Clojure:
|-Programming Clojure ? Halloway ? Pragmatic (2009).pdf
|-The Joy of Clojure ? Fogus, Houser ? Manning (2010).pdf

Computer Science:
|-Computer Organization And Design The Hardware Software Interface ? Patterson, Hennessy ? Morgan Kaufmann (2005).pdf
|-Core Techniques and Algorithms in Game Programming ? Dalmau ? New Riders (2003).pdf
|-Data Structures for Game Programmers ? Penton ? Premier (2003).pdf
|-Head First Object Oriented Analysis and Design ? McLaughlin, Pollice, West ? O?Reilly (2007).pdf
|-Software Engineering for Game Developers ? Flynt, Salem ? Thomson (2005).pdf
|-Structure and Interpretation of Comptuer Programs:
|.|-MIT CS 6.001 Lecture Notes.zip
|.|-SICP 2e (HTML Based) ? Ableson, Sussman*2 ? MIT Press (1996).pdf
|.|-SICP 2e (Large Text) ? Ableson, Sussman*2 ? MIT Press (1996).pdf
|-The Object-Oriented Thought Process ? Weisfeld ? Addison-Wesley (2009).pdf

D:
|-Learn to Tango with D ? Bell, Igesund, Kelly, Parker ? Apress (2007).pdf
|-The D Programming Language ? Alexandrescu ? Addision-Wesley (2010).pdf

Design:
|-Typography ? Smashing (2011).pdf

Domain Specific Languages:
|-DSLs in Action ? Ghosh ? Manning (2011).pdf

Erlang:
|-Erlang and OTP in Action ? Logan, Merrit, Carlsson ? Manning (2010).pdf
|-Erlang Programming ? Cesarini, Thompson ? O?Reilly (2009).pdf
|-Programming Erlang ? Armstrong ? Pragmatic (2007).pdf

Flash:
|-Flash Professional CS5 Visual QuickStart Guide ? Ulrich ? Peachpit (2011).pdf

Game Design:
|-Beginning Game Level Design ? Feil, Scattergood ? Course Tech (2005).pdf
|-Chris Crawford on Game Design ? Crawford ? New Riders (2003).chm
|-Game Architecture and Design ? Rollings, Morris ? New Riders (2004).pdf
|-Game Character Design Complete ? Franson, Thomas ? Course Tech (2007).pdf
|-Game Design Foundations ? Pedersen ? Wordware (2003).chm
|-Game Design Theory and Practice ? Rouse ? Wordware (2005).chm
|-Postmortems From GameDeveloper ? Grossman ? CMP (2003).pdf
|-Ultimate Game Design Building Game Worlds ? Meigs ? McGraw-Hill (2003).pdf

Go:
|-Learning Go ? Gieben (2011).pdf

Haskell:
|-Haskell Language Report 2010.pdf
|-Learn You a Haskell for Great Good ? Lipovaca ? No Starch (2011).pdf
|-Real World Haskell ? O?Sullivan, Goerzen, Stewart ? O?Reilly (2009).pdf

HTML ? CSS:
|-Canvas Pocket Reference ? Flanagan ? O?Reilly (2011).pdf
|-HTML5 and CSS3 ? Hogan ? Pragmatic (2010):
|.|-HTML5 and CSS3 ? Hogan ? Pragmatic (2010) ? Code.zip
|.|-HTML5 and CSS3 ? Hogan ? Pragmatic (2010).pdf
|-HTML5 for Web Designers ? Keith ? A Book Apart (2010).pdf
|-Learn HTML and CSS with w3schools ? Wiley (2010).pdf
|-Pro HTML5 Programming ? Lubbers, Albers, Salim ? Apress (2010).pdf
|-Smashing CSS ? Meyer ? Wiley (2010).pdf

Java:
|-Beginning Java SE 6 Game Programming 3e ? Harbour ? Course Tech (2012).pdf
|-Big Jave (4th Ed) ? Cay Horstmann ? Wiley (2010).pdf
|-Java ? How to program 9e ? Deitel ? Deitel (2012).pdf
|-Java and Mac OS X Developer Reference ? Wiley (2010).pdf

Javascript:
|-Eloquent Javascript ? No Starch (2011).pdf
|-jQuery ? Recipes a Problem Solution Approach ? Apress (2010).pdf
|-jQuery 1.4 Reference Guide ? Packtpub (2010).pdf
|-jQuery in Action ? Manning (2008).pdf
|-jQuery Pocket Reference ? O?Reilly (2011).pdf
|-jQuery Recipes ? A Problem Solution Approach ? Apress (2010).pdf
|-jQuery.1.4.Reference.Guide ? Packtpub (2010).pdf
|-Practical Prototype and script.aculo.us ? Apress (2008).pdf
|-Pragmatic Guide to Javascript ? Pragmatic (2010).pdf
|-Prototype and script.aculo.us ? Pragmatic (2007).pdf

Lisp:
|-Land of Lisp ? Barski (No Starch Press 2011).pdf

Maths:
|-3D Geometry Tutorials ? Geometric Tools (2008).rar
|-3D Math Primer for Graphics and Game Development ? Dunn, Parberry ? Wordware (2002).pdf
|-A Beginners Guide to Graph Theory 2e ? Wallis ? Birkhauser (2007).pdf
|-A First Course in Linear Algebra ? ver 2.22 ? Beezer (2011):
|.|-00 Textbook ? KindleDX.pdf
|.|-00 Textbook ? Sony505.pdf
|.|-00 Textbook.pdf
|.|-01 Archetype summary.pdf
|.|-02 Flashcards.pdf
|.|-03 Sage Supplement Files.zip
|.|-03 Sage Supplement.pdf
|-A Problem Course in Mathematical Logic ? Bilaniuk ? Creative Commons (2003).pdf
|-Algorithmic Graph Theory ? Joyner, Nguyen, Cohen ? Creative Commons (2011).pdf
|-An Introduction To Linear Algebra ? Kuttler (2010).pdf
|-An Introduction to Modern Mathematical Computing with Maple ? Borwein, Skerritt ? Springer (2011).pdf
|-Beginning Math and Physics for Game Programmers ? Stahler ? New riders (2004).chm
|-Calculus 7e ? Stewart ? Brooks-Cole (2012).pdf
|-Calculus for AP Early Trancendentals ? Rogawski, Cannon ? Freeman (2012).pdf
|-Calculus Without Limits ? Almost ? Sparks ? Self-Published (2005).pdf
|-College Physics 9e ? Serway, Vuille ? Brooks-Cole (2011).pdf
|-Combinatorics The Rota Way ? Rota, Kunk, Yan ? Cambridge (2009).pdf
|-Engineering Mathematics 6e ? Bird ? Newnes (2010).pdf
|-Game Physics ? Eberly ? Morgan Kaufmann (2004).pdf
|-Jewish Problems ? Khovanova, Radul ? MIT (2011).pdf
|-Linear Algebra and Its Applications 4e ? Lay ? Addison-Wesley (2012).pdf
|-Linear Algebra and Its Applications 4e ? Stang ? Thompson (2006).pdf
|-Linear Algebra in 25 Lectures ? Denton, Waldron ? Creative Commons (2011).pdf
|-Mathematics and Physics for Programmers ? Pallai ? Charles River (2005).pdf
|-Mathematics for 3D Game Programming and Computer Graphics 2e ? Lengyel ? Charles River (2004).pdf
|-Physics For Game Programmers ? Palmer -|-Apress (2005).pdf
|-Physics for Scientists and Engineers with Modern Physics 8e ? Serway, Jewett ? Brooks-Cole (2010).pdf
|-Precalculus 9e ? Sullivan ? Prentice Hall (2012).pdf
|-Precalculus A Problems-Oriented Approach ? Cohen ? Thomson (2005).pdf
|-Precalculus A Right Triangle Approach 4e ? Beecher, Penna, Bittinger ? Addison-Wesley (2012).pdf
|-Technical Mathematics with Calculus ? Calter ? Wiley (2011).pdf
|-Thomas? Calculus 12e ? Thomas, Weir, Hass ? Addison-Wesley (2010):
|.|-Thomas? Calculus 12e ? Thomas, Weir, Hass ? Addison-Wesley (2010) ? Multivariable Solutions.zip
|.|-Thomas? Calculus 12e ? Thomas, Weir, Hass ? Addison-Wesley (2010) ? Single Variable Solutions.zip
|.|-Thomas? Calculus 12e ? Thomas, Weir, Hass ? Addison-Wesley (2010).pdf

Objective-C ? Cocoa ? OS X:
|-_Apple:
|.|-Blocks Programming Topics ? Apple (2011).pdf
|.|-Cocoa Application Tutorial ? Apple (2009).pdf
|.|-Cocoa Fundamentals ? Apple (2010).pdf
|.|-Objective-C ? Apple (2010).pdf
|.|-OpenGL Programming Guide for Mac OS X ? Apple (2011).pdf
|.|-Quartz 2D Programming Guide ? Apple (2009).pdf
|-Beginning iPhone Games Development ? Apress (2010).pdf
|-Beginning Mac OS X Snow Leopard Programming ? 7Summits (2010).pdf
|-Beginning Mac Programming ? Pragmatic (2010).pdf
|-Cocoa and Objective C Up and Running ? OReilly (2010).pdf
|-Cocoa Programming a Quick Start Guide for Developers ? Pragmatic (2010).pdf
|-Cocoa Programming Developer?s Handbook ? Addison-Wesley (2010):
|.|-Cocoa Programming Developer?s Handbook ? Addison-Wesley (2010) ? Examples.zip
|.|-Cocoa Programming Developer?s Handbook ? Addison-Wesley (2010).pdf
|-Cocoa Recipes for Mac OS X ? Peachpit (2010) .pdf
|-Learn C on the Mac ? Apress (2009).pdf
|-Learn Cocoa on the Mac ? Apress (2010).pdf
|-Learn Objective?C on the Mac ? Apress (2009).pdf
|-Learning Objective-C 2.0 ? Addison-Wesly (2011).pdf
|-Mac Programming for Absolute Beginners ? Apress ? (2011).pdf
|-Objective-C Developer Reference ? Wiley (2011).pdf
|-Objective-C for Absolute Beginners ? Apress ? (2010).pdf
|-Objective-C Phrasebook -|-Addley-Weston (2011).pdf
|-Objective-C Phrasebook ? Addley-Weston (2011).pdf
|-Objective-C Visual QuickStart Guide ? Holzner ? Peachpit (2010).pdf
|-Pro Objective-C Design Patterns for iOS ? Apress (2010).pdf
|-Programming in Objective-C 3e ? Kochan ? Addison-Wesly (2011).epub
|-Programming in Objective-C 3e ? Kochan ? Addison-Wesly (2011).pdf

Perl:
|-Modern Perl ? Warden ? Chromatic (2010).pdf

Philosophy:
|-Hackers and Painters ? Graham (O?Reilly 2010).pdf

Programming Languages:
|-Concepts of Programming Languages.pdf
|-Game Programming Golden Rules ? Brownlow ? Charles River (2004).pdf
|-Programming Language Pragmatics 2e ? Michael Scott ? Morgan Kauffman (2006).pdf
|-Seven Languages in Seven Weeks ? Tate (Pragmatic 2010).pdf

Python:
|-Beginning Game Development with Python and Pygame ? McGugan ? Apress (2007).pdf
|-Dive Into Python 3 ? Pilgram ? Creative Commons (2009):
|.|-Dive Into Python 3 ? Pilgram ? Creative Commons (2009) ? Examples.zip
|.|-Dive Into Python 3 ? Pilgram ? Creative Commons (2009).pdf
|-Hands-on Python Tutorial ? Harrington ? Loyola (2011).pdf
|-Head First Python ? Barry ? O?Reilly (2011).pdf
|-Invent Your Own Computer Games with Python 2e ? Sweigart ? Creative Commons (2010).pdf
|-Learn Python The Hard Way 2e ? Zed Shaw ? (2011).pdf
|-Learning Python 4e ? Lutz ? O?Reilly (2009).pdf
|-Programming in Python 3 2e ? Mark Summerfield ? Addison Wesley (2009).pdf
|-Programming Python 4e ? O?Reilly (2010).pdf
|-Python scripting for Computational Science 3e ? Langtangen|? Springer (2008).pdf
|-The Python Standard Library by Example ? Doug Hellmann ? Addison Wesley (2011).epub
|-The Python Standard Library by Example ? Doug Hellmann ? Addison Wesley (2011).pdf
|-The Quick Python Book 2e ? Vernon Ceder ? Manning (2010).pdf

RegEx:
|-Regular Expressions Cookbook ? Goyvaerts, Levithan ? OReilly (2009).pdf

Ruby ? Rails:
|-Agile Web Development with Rails 4e (Rails 3.1) ? Ruby, Thomas, Hansson ? Pragmatic (2011) :
|.|-Agile Web Development with Rails 4e (Rails 3.1) ? Ruby, Thomas, Hansson ? Pragmatic (2011).epub
|.|-Agile Web Development with Rails 4e (Rails 3.1) ? Ruby, Thomas, Hansson ? Pragmatic (2011).pdf
|-Clever Alogrithms (Not so clever code) ? Brownlee (2011).pdf
|-Crafting Rails Applications ? (Pragmatic Mar 2011).pdf
|-Eloquent Ruby ? Olson (Addison Wesley 2011).pdf
|-Metaprogramming Ruby ? Perrotta (Pragmatic 2010).pdf
|-Programming Ruby 1.9 3e ? Pragmatic (2010).pdf
|-Rails AntiPatterns ? Addison-Wesly (2011).pdf
|-Rails Test Prescriptions ? Rappin (Pragmatic 2011).pdf
|-Ruby Best Practices ? O?Reilly (With cover 2009).pdf
|-Ruby on Rails 3 Tutorial ? Addison-Wesly (2011).pdf
|-Ruby Programming ? Jerry Ford ? Course Tech (2011).pdf
|-The Rails 3 Way 2nd Edition ? Addison Wesley (2010).pdf
|-The Well Grounded Rubyist ? Black ? Manning (2009):
|.|-The Well Grounded Rubyist ? Black ? Manning (2009).pdf
|.|-The Well Grounded Rubyist ? Source Code ? Black ? Manning (2009).zip
|-Using JRuby ? Pragmatic (2011).pdf
|-Why?s (Poignant) Guide to Ruby ? why the lucky stiff ? Creative Commons (2005).pdf

Scala:
|-Programming in Scala 2e ? Artima (2010).pdf

Scheme:
|-Simple Scheme ? Introducing Computer Science ? Harvey, Wright ? MIT Press (1999).pdf
|-Teach Yourself Scheme in Fixnum Days ? Dorai Sitaram ? Creative Commons (2004).pdf
|-The Little Schemer ? Friedman, Felleisen ? MIT Press (1995).pdf
|-The Seasoned Schemer ? Friedman, Felleisen ? MIT Press (1995).pdf

Small Talk:
|-Computer Programming using GNU Smalltalk ? Go?kel ? Creative Commons (2009):
|.|-Computer Programming using GNU Smalltalk ? Go?kel ? Creative Commons (2009) ? Source Code.zip
|.|-Computer Programming using GNU Smalltalk ? Go?kel ? Creative Commons (2009).pdf
|-Inside Smalltalk Vol 1 ? LaLonde, Pugh ? Prentice-Hall (1990).pdf
|-Inside Smalltalk Vol 2 ? LaLonde, Pugh ? Prentice-Hall (1990).pdf
|-Pharo by Example ? Black, Ducasse, Nierstrasz, Pollet- Creative Commons (2009).pdf
|-Smalltalk Best Practice Patterns (draft) ? Kent Beck ? Prentice-Hall (1996).pdf
|-Smalltalk By Example ? Sharp ? Creative Commons (1997).pdf
|-Smalltalk with Style ? Kilmas, Skublics, Thomas ? Printice-Hall (1996).pdf
|-Smalltalk, Objects, and Design ? Liu (Self Published 1999).pdf
|-The Art and Science of Smalltalk ? Lewis, Simon ? Prentice Hall (1995).pdf

Test-Driven Development:
|-Test Driven Development A practicle Guide ? David Astels (2003) chm.pdf
|-Test-Driven Development By Example ? Kent Beck (2002).chm
|-Test-Driven Development By Example ? Kent Beck (2002).pdf

User Experience:
|-The Elements of User Experience 2nd ? Garrett (New Riders 2011).pdf

Version Control:
|-Version Control by Example ? Sink ? Creative Commons (2011).pdf

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