Digital-Tutors ? Creative Development: Creating a Low Poly Game Character in Maya and Silo with Antony Ward.
Advanced | 6h 07m | 2.25 GB | Project Files 234 MB | Required Software: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump
In this tutorial we will be modeling and texturing a low poly game character.
Rather than focusing on the higher-end scale that is commonly seen in other tutorials, with this tutorial we will be limiting ourselves to just a few thousand polygons. We will begin, not by sculpting a high detail model in ZBrush or Mudbox, but by focusing on the character?s actual low polygon in-game model. Once that?s built and optimized, we will then focus on adding a good set of UVs before we move onto painting diffuse, normal and specular texture maps. By the end of this tutorial we will have taken a look at numerous tips, techniques and shortcuts all geared towards saving precious time by simply focusing on the actual game model itself.
Mirror (turbobit.net)http://extabit.com/file/2a0s3qh2eq8o9/DTCDCaLPGCiMaSupload-by-6.part1.rar http://extabit.com/file/2a0s3qh2epz6h/DTCDCaLPGCiMaSupload-by-6.part2.rar http://extabit.com/file/2a0s3qh2epz7d/DTCDCaLPGCiMaSupload-by-6.part3.rar
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